Hi, I’m Bacon 🥓

I develop games and applications with Unreal Engine, Unity, and other frameworks. This blog is where I share my working experiences, personal stories, and everything in between. I hope you enjoy it and if you find it helpful, consider supporting me on ☕ Kofi

About me: 📋Portfolio

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Tuong Nguyen - Game Developer Portfolio

I am a game developer specializing in systems and gameplay programming in Unreal and Unity, focused on writing efficient, clean code and tackling new challenges in game development.

March 20, 2025 · 2 min · Tuong Nguyen, aka Bacon

[Unreal] Splitscreen Multiplayer Guide

A deep dive into the hidden challenges of building splitscreen multiplayer in Unreal Engine

December 2, 2025 · 12 min · Tuong Nguyen, aka Bacon

[Unreal] Using State Tree Beyond AI

State Tree examples for game systems

October 31, 2025 · 5 min · Tuong Nguyen, aka Bacon

[Mass] UMassTranslator

Differences between a Translator and a normal Processor in Unreal Mass, and how to use it

January 16, 2026 · 1 min · Tuong Nguyen, aka Bacon

[Unreal] How CommonUI route your input

An overview into CommonUI input flow

November 21, 2025 · 4 min · Tuong Nguyen, aka Bacon