Bacon Combo Graph

Bacon Combo Graph is an Unreal Engine plugin (UE5.4+) designed to help you build complex, animation-driven combat systems fast and easy

May 2, 2025 · 2 min · Tuong Nguyen, aka Bacon

Documentation

⚠️ Usage Modes – Read Before Using This plugin supports two modes, and setup/implementation may differ depending on the mode. These differences will be clearly annotated in the documentation as GAS or Generic use cases: Choose the mode that best fits your project setup. GAS Mode (Recommended): ✅ Works well with Gameplay Ability System ✅ Full feature support ✅ Built-in replication via GAS Generic Mode: ✅ Full feature support ❌ No replication support – manual replication is required if needed Node Types Root Node Root node is the starting point of the graph. When the graph resets, it returns to this node. ...

April 30, 2025 · 3 min · Tuong Nguyen, aka Bacon

Quick Start

- You can watch the tutorial video and follow the text version below. 1. Prepare your ACharacter Make sure your Character blueprint or C++ has these components added: AnimationDrivenComponent – For listening to animation montage data and signaling it to other systems (e.g., gameplay abilities) ComboManagerComponent – For managing the combo graph IMPORTANT!!! For GAS Users ...

April 30, 2025 · 3 min · Tuong Nguyen, aka Bacon