
Bacon Combo Graph
Bacon Combo Graph is an Unreal Engine plugin (UE5.4+) designed to help you build complex, animation-driven combat systems fast and easy
Bacon Combo Graph is an Unreal Engine plugin (UE5.4+) designed to help you build complex, animation-driven combat systems fast and easy
⚠️ Usage Modes – Read Before Using This plugin supports two modes, and setup/implementation may differ depending on the mode. These differences will be clearly annotated in the documentation as GAS or Generic use cases: Choose the mode that best fits your project setup. GAS Mode (Recommended): ✅ Works well with Gameplay Ability System ✅ Full feature support ✅ Built-in replication via GAS Generic Mode: ✅ Full feature support ❌ No replication support – manual replication is required if needed Node Types Root Node Root node is the starting point of the graph. When the graph resets, it returns to this node. ...
- You can watch the tutorial video and follow the text version below. 1. Prepare your ACharacter Make sure your Character blueprint or C++ has these components added: AnimationDrivenComponent – For listening to animation montage data and signaling it to other systems (e.g., gameplay abilities) ComboManagerComponent – For managing the combo graph IMPORTANT!!! For GAS Users ...