Quick Start
1. Prepare your ACharacter Make sure your Character blueprint or C++ has these components added: AnimationDrivenComponent - For listening data from the animation montage and signaling it to other systems (such as gameplay abilities) ComboManagerComponent - For managing combo graph For GAS users Make sure your Character has AbilitySystemComponent and it is derived from UContextAbilitySystemComponent see ComboBasicCharacter.h for default implementation For generic users Add GameplayTasks component to your Character’s blueprint to use GameplayTask ...