This post gathers some of the most useful resources I’ve come across — from general Unreal knowledge and multiplayer guides to the Gameplay Ability System (GAS) and advanced debugging techniques. Whether you’re a beginner or deep into production, these links can save you hours of searching.

💡 Unreal General Knowledge


🌐 Multiplayer Knowledge


🗡️ Gameplay Ability System (GAS)


🐞 Debugging


🧰 Debugging Tip:

Paste the following lines into Rider’s variable watcher (exclude the comments) for quick insights during breakpoints:

// Check if the breakpoint is on the client or server
{,,UnrealEditor-Engine.dll}::GPlayInEditorContextString

// Display the current frame count
{,,UnrealEditor-Core.dll}::GFrameCounter

// View the current game configuration
{,,UnrealEditor-Core.dll}::GConfig